Co-op physics building game
Build a shelter to protect a family from the oncoming storm! I was responsible for the majority original assets, UI, weather systems, gameloop, optimization and branding material. Created for the UWE Civil Engineering dept. on MSc Commercial Games Development 2017/2018.
The world's first gaming robot
Contributed to the development of the second generation MekaMon app (iOS, Android), authoring an audio playback system, wave-based game mode, seasonal events, improved editor tools and begun transition to a new networking back-end. (Employ at Reach Robotics, Aug 2018-Jan 2019)
Cohort-wide game project
Multiplayer driving-party game! Our group worked on the 'Parallel Parkour' and 'Target Gliders' gamemodes, and I authored systems for postfx, artist-driven transitions, menus, HUD, player progression and promo art. Created by the BSc Games Technology final year cohort 2016/2017.
ZX Spectrum style endless-climber
Cool Egg is trapped inside the omelette factory! Can you help him climb his way out of this lethal labyrinth? I authored the level loader, scrolling, and visual effects. Created during a game jam for the CGD module of BSc Games Technology, and exhibited at the PC Gamer Weekender 2017.. Playable Alpha (.7z)
LIDAR Scanner Demo
Explore a darkened E1M1 from Quake using your trusty LIDAR scanner. Inspired by Scanner Sombre by Introversion Software and Quake by id Software. Created for MSc Commercial Games Development 2017/2018
PS1 style maze-chase
Classic maze-chase game remade in the style of a PS1 game. Mazes are generated from images of the players choice. Created for MSc Commercial Games Development 2017/2018
2D Thief Demake
Demake of the Looking Glass classic, Thief. I was responsible for the second pass player physics and stealth systems. Created for MSc Commercial Games Development 2017/2018.
8-player cyber-security flag capture game
Play as virusses carried in on infected USB sticks and try to get the most data out of the Public Library Database before the system collapses. I authored the player, input systems, 'real world' and Aero Glass effects. Created for the UWE Cyber Security Jam 2017.
Customizable and efficient time control asset
Time Rewinding system for Unity 3D, packaged as a modular asset. Created for the Advanced Technology module of UWE BSc Games Technology.
Developer-driven post processing and transition system
Originally created for Kojima Drive, this system offers the usage of custom post-processing shaders in a standardized fashion, and their modification via developer-defined transitions that offer support for setting, lerping or curving of any material value.
Reel-time Aeronautical Conservation Operations
Parody of Metal Gear Solid based on a randomly generated theme. I authored whale AI, menu interface and post-fx systems. Created during a game jam for the Commercial Games Development module of BSc Games Technology.
Disco Terminators VS Disco Boiz in: The Battle 4 Da Funk
Side-scrolling dance-em-up in the style of Streets Of Rage. I authored the difficulty scaling system and item sprite art. Created during a game jam for the Commercial Games Development module of BSc Games Technology.